The skills are perks found in the game. They can be Active or Passive, Active consume resources and Passive work during gameplay.
These can come with an specific job or can be bought from traders for 1000$.
EMP Bomb
- Allows you to build an EMP bomb. Cost 1 Electronics. It is effective againist small groups of zombies.
C4/C4 Detonator
- Allows to build a C4 bomb. Used only to blow up hideouts. Cost 1 chem
Headhunter
- You have like 15% of chance of getting headshots. It comes with the hunter ocupation
Heavy Weapons
- You can carry heavy wepaons (SAW, Combat Shotgun, etc.) without movement penalty
Healthy Meal
- Gets you a meal that recovers 20% of your hunger. It cost 1 Food. If you find food resources but you dont have this skill, you can't eat the food.
Sharpshooter
- Improves the weapons range. It comes with the hunter ocupation.
Sentry Gun
- You build a sentry gun, cost 2 hardware and 1 electronic. It has the range and damage of a Tec-9. It last 50 seconds.
Storage
- You can carry 30 resoruces instead of 20.
Runner
- Allows you to run (120% speed), unless you are hungry or tired. It comes with the clerk ocupation.
Heavy Armor
- Protects you from 10 shots. Cost 2 Hardware (Mixing 2 blue vials do the same)
GPS
- Shows the location of enemies for a short time. Cost 1 electronics. It comes with the Hunter occupation without the cost
Scrap Armor
- Protects you from 5 shots. Cost 1 Hardware
Pipe bomb
- Equips you with a pipe bomb. Cost 1 electronics and 1 Hardware (I suppouse)
Molotov Coctail
- Equips you with a molotov coctail. Cost 1 chemical. It comes with the bartender ocuppation
Assemble
- Turns resources into inventory randomly.
Dissasemble
- Turns inventory into resources randomly.
Tesla Generator
- Spawns 1 tesla generator. Cost 2 electronics +1 hardware